Midnight Cyan

Choose the right laboratory

Modes and Progression

Strive has no mandatory campaign ladder. Use each mode for a purpose: learn a rule, test a setup, fight a person, or explore its story and collection systems.

Learning modes

ModeBest useLeave with
TutorialFirst contact with movement, attacks, and the game’s presentation.Comfort moving and completing basic prompts.
MissionTechnique lessons arranged on a world map, including matchup counter-strategy missions.One understood mechanic at a time; return after playing matches.
TrainingRecreate a situation, practice confirms, record pressure, and test answers.A reproducible setup and a pass/fail condition.
Combo MakerSearch, try, create, and share combo recipes.A route you verified on your current version and common starter.

Solo and versus modes

Arcade

Fight CPU opponents through a character-specific story. Routes and dialogue vary with results, and an ally can appear when you are struggling. Use it to learn movement under light pressure, not as proof a setup works against people.

Story

A cinematic continuation of the series centered on Sol and Asuka. It is watched rather than fought, so this guide does not invent gameplay steps for it.

Versus

Local human or CPU matches with direct character/stage selection. Ideal for controller checks and low-friction sets.

Team of 3

A separate team format with Main and Assist roles. Treat its assists, role changes, and screen state as a distinct game plan from standard one-on-one play.

Online competition

ModeStructureUseful mindset
Ranked MatchA visible rank changes with results; matchmaking targets nearby strength.Measure decision quality over a set, not the points from one game.
Duel TowerLobby floors gate stronger players and move you as results change.Use the floor as a rough pool, not an identity or curriculum.
Open ParkLow-stakes lobby matches without Tower progression pressure.Run longer sets and test one new option repeatedly.
Player MatchCustom-room play, including spectating and friend sets.Agree on connection, set length, and feedback expectations.

Collection and seasonal progression

  • Fishing: spend the game’s earned currency on random Gallery, avatar, music, and related rewards. Because results are random and the current pool is large, plan around currency rather than a guaranteed next item.
  • Digital Figure: arrange characters, furniture, effects, poses, expressions, camera, and filters; additional pieces are tied to collection rewards and updates.
  • GG World / Episode Archive: lore and story reference features expand with patches.
  • Blazing Pass: a time-limited reward track introduced in client 2.01. Plus rights apply to the current Duel period and do not carry forward.