Controls and first session
Getting Started
Learn the six core actions, finish the built-in lessons, and leave Training Mode with one confirm, one defense, and one assist plan.
Begin with Startup Battle
The official beginner guide recommends Startup Battle, a hands-on tutorial using Captain America. Complete Basics for movement, attacks, combos, skills, and character actions, then complete Assemble for assists and team mechanics.
Default PS5 action map
| Action | Default | Purpose |
|---|---|---|
| Light (L) | □ | Fast normal and the simplest Link Attack route. |
| Medium (M) | △ | Mid-strength normal; repeated route ends in a Super Skill. |
| Heavy (H) | ○ | Large normal; repeated route ends in an Ultimate Skill. |
| Assemble (A) | × | Call the teammate assigned to the chosen direction. |
| Tag (T) | L2 | Switch to a directional teammate or take over after an assist. |
| Unique (U) | R1 | Character-defining action or resource. |
| Quick Skill (QS) | R2 | Direction plus one button for simplified Skill execution. |
| Dash macro | Remappable | Alternative to pressing Light + Medium. |
Read combat notation
| Notation | Meaning | Example |
|---|---|---|
| 5 / 2 / 6 / 4 | Neutral / down / forward / back on a numpad | 2H is down + Heavy. |
| j. | Airborne action | j.M is jumping Medium. |
| 236 / 214 / 623 | Quarter-circle forward / quarter-circle back / dragon-punch motion | 236L is a motion-input Skill. |
| 5A / 6A / 2A / 4A | Assemble Rush / Shooter / Vertical / Assault calls in context | 2A calls the third-slot Vertical assist. |
| jc / land | Jump cancel / return to the ground | Used in written combo routes. |
Three Link Attacks to remember
L → L → L → L (Skill / Break route)
M → M → M (Super Skill route)
H → H → H (Ultimate Skill route)
L → M → H → Skill → Assemble Rush → follow-upUse Quick Skills while learning. Command inputs do slightly more damage and build more Skill Gauge, so add them only after the route and defensive choices are stable.