Fighting Avengers
Captain America · Iron Man · Black Panther · Hulk
Twenty starters · one unlockable boss
Choose by play pattern first: straightforward all-rounders, mobile rushdown, space control, traps, or resource-heavy specialists.
These teams frame Episode Mode and character reveals. Standard versus modes allow mixed teams.
Captain America · Iron Man · Black Panther · Hulk
Storm · Magik · Wolverine · Danger
Spider-Man · Ms. Marvel · Star-Lord · Peni Parker
Ghost Rider · Blade · Deadpool · Loki
Doctor Doom · Magneto · Green Goblin · Carnage
| Fighter | Team | Archetype | Signature system | First plan |
|---|---|---|---|---|
| Captain America | Fighting Avengers | All-rounder | Shield angles, anti-air and guard counter | Beginner-friendly; learn spacing and confirms. |
| Iron Man | Fighting Avengers | Mobile zoner | Projectiles, flight and eight-way air dash | Control midrange; strong Shooter support. |
| Black Panther (Shuri) | Fighting Avengers | Mobile rushdown | Bast’s Blessings command-jump resource | Track stocks before committing to offense. |
| Hulk | Fighting Avengers | Armored powerhouse | Huge normals, Gamma resource and explosive damage | Close distance deliberately; no air dash. |
| Storm | Unbreakable X-Men | Technical zoner | Tempest redirects movement and attacks; flight | High ceiling; plan wind use before pressure. |
| Magik | Unbreakable X-Men | Midrange brawler | Long sword normals and Dark Portals | Solid neutral with portal-enabled mixups. |
| Wolverine | Unbreakable X-Men | Rushdown | Fast movement and Berserker pressure | Beginner-friendly point once assists cover entry. |
| Danger | Unbreakable X-Men | Mix-up zoner | Calibrate modules, teleport and hover dash | Technical movement; vulnerable to anti-airs. |
| Spider-Man | Amazing Guardians | Mobile rushdown | Eight-way Web Zip and web projectiles | Flexible and approachable; avoid predictable zips. |
| Ms. Marvel | Amazing Guardians | Tricky midrange | Long limbs and Elasti-Grab movement | Beginner-friendly offense; extended limbs can be hit. |
| Star-Lord | Amazing Guardians | Mobile zoner | Four Element Gun modes, flight and multi-dash | Choose an element for the current screen problem. |
| Peni Parker | Amazing Guardians | Big-body setplay | Independent drones, wall stick and unusual air movement | Cover slow movement and large hurtbox. |
| Ghost Rider | Samurai Outriders | Long-range pressure | Chain normals and Vengeance Gauge | Spend powered specials without overheating. |
| Blade | Samurai Outriders | Neutral specialist | Long sword normals and Marked for Death | Strong support; protect slow, committal buttons. |
| Deadpool | Samurai Outriders | Resource rushdown | Gray-health Fourth Wall variants and cancel utility | Powerful flexibility at a health-management cost. |
| Loki | Samurai Outriders | Trap / okizeme | Norn Stones, feints and parry-like misdirection | Excellent setup and tag enabling; modest solo mix. |
| Doctor Doom | Knights of Doom | Zoner / support | Projectile shield, lasers, flight and teleport dash | Top-class assist coverage; protect slow movement. |
| Magneto | Knights of Doom | Technical zoner | Metal debris powers later moves; magnetized pressure | Build the screen state, but Break clears debris. |
| Green Goblin | Knights of Doom | Zoner / setplay | Glider stance and Pumpkin Bomb sequences | Threatening mixups while Glider resource lasts. |
| Carnage | Knights of Doom | Midrange pressure | Long symbiote attacks and Necrosis offense | Alternate patient pokes with committed pressure. |
| Champion | Unlockable | Solo grappler / boss | Command grabs, Pride Gauge and Awakened install | Finish any Episode story; fights largely without assists. |
The official beginner guide identifies Captain America, Ms. Marvel, and Wolverine as especially approachable, with Iron Man and Spider-Man also relatively easy to learn. Storm and Danger are presented as more advanced.
Start Captain America. His balanced toolkit exposes projectile, anti-air, counter, and spacing decisions without a separate movement resource.
Start Wolverine or Spider-Man. Add one assist that covers the approach before optimizing longer routes.
Start Iron Man or Doctor Doom. Learn one projectile lane and one answer to airborne approaches.
Pick the character you love, but isolate its resource in Training before combining it with three assists.