Midnight Cyan

Wake the sleeping princess

Zelda II: The Adventure of Link

A completionist route through Western and Eastern Hyrule, all seven palaces, every permanent upgrade, and the Triforce of Courage.

A different kind of Zelda

Completionist campaign

Zelda II: The Adventure of Link is a side-scrolling action role-playing sequel built around an overhead Hyrule map. Town clues, experience levels, magic, lives, sword techniques, and seven large palaces make preparation as important as reflexes.

Years after Ganon's defeat, a crest appears on Link's hand. Impa reveals an ancient sleeping Princess Zelda and sends him to return six Crystals to their palace statues, open the Great Palace, claim the Triforce of Courage, and reunite the complete Triforce.

Guide directory

Seven-palace route

Complete every town errand, overworld upgrade, palace item, boss, and Crystal in a safe order.

Open the walkthrough hub →

Items and magic

Track eight permanent inventory items, eight spells, two sword techniques, and the required sidequest hand-ins.

Open the progression ledger →

Release summary

FieldVerified guide value
Developer / publisherNintendo
Original releaseJanuary 14, 1987 — Famicom Disk System, Japan
English NES releasesSeptember 26, 1988 — Europe; December 1, 1988 — North America
GenreSingle-player action role-playing / action-adventure campaign
Guide versionEnglish NES route and NES-derived reissues
Completion scopeSeven palaces, eight spells, eight permanent inventory items, two techniques, eight containers, and six Link Dolls

Campaign shape

  1. Western Hyrule: Parapa and Midoro establish spells, towns, Death Mountain, the Hammer, and block-breaking.
  2. The island crossing: Island Palace supplies the Raft and closes the western palace route.
  3. Eastern Hyrule: Nabooru, Maze Island, Darunia, and the ocean palaces supply advanced magic, techniques, Boots, and Flute.
  4. Dangerous Hyrule: Kasuto hides the final containers, Spell, and Magical Key before the Cross and sixth Crystal.
  5. Final trial: Thunder, the Valley of Death, Thunderbird, and Dark Link guard the Triforce of Courage.