Seven-palace route
Complete every town errand, overworld upgrade, palace item, boss, and Crystal in a safe order.
Open the walkthrough hub →Wake the sleeping princess
A completionist route through Western and Eastern Hyrule, all seven palaces, every permanent upgrade, and the Triforce of Courage.
Zelda II: The Adventure of Link is a side-scrolling action role-playing sequel built around an overhead Hyrule map. Town clues, experience levels, magic, lives, sword techniques, and seven large palaces make preparation as important as reflexes.
Years after Ganon's defeat, a crest appears on Link's hand. Impa reveals an ancient sleeping Princess Zelda and sends him to return six Crystals to their palace statues, open the Great Palace, claim the Triforce of Courage, and reunite the complete Triforce.
Complete every town errand, overworld upgrade, palace item, boss, and Crystal in a safe order.
Open the walkthrough hub →Track eight permanent inventory items, eight spells, two sword techniques, and the required sidequest hand-ins.
Open the progression ledger →Find all four Heart Containers, four Magic Containers, and six Link Dolls, including two palace missables.
Open the collectible tracker →Learn the unusual experience rules, combat fundamentals, ports, identifiers, and regional differences.
| Field | Verified guide value |
|---|---|
| Developer / publisher | Nintendo |
| Original release | January 14, 1987 — Famicom Disk System, Japan |
| English NES releases | September 26, 1988 — Europe; December 1, 1988 — North America |
| Genre | Single-player action role-playing / action-adventure campaign |
| Guide version | English NES route and NES-derived reissues |
| Completion scope | Seven palaces, eight spells, eight permanent inventory items, two techniques, eight containers, and six Link Dolls |